![]() Developer Access Games obviously hasn't had much experience with it before, because Drakengard 3 suffers from some of the worst framerates we've seen in quite some time. It is how poorly programed it is into the game. ![]() The real problem with the usage of the Unreal Engine is not how under-utilized it is in creating these stiff environments. Her dragon companion Mikhail and quartet of disciples who join her along the path also look great, but unless an enemy is huge like a titan or an ogre, there really isn't any worth a mention. Our female lead, Zero, is the best looking of the bunch with her acrobatic kicks and sword slashes being pulled off without a hitch. The character models escape with a bit more quality put into their design, but not by much. The sky city of Colombia, the space station Citadel, iconic settings used with the same engine, and yet all we get from this game is highly linear levels that are plagued with jagged edges and environments which lack any sense of effort put into their design. When compared to even the earliest game to employ the engine, like the first Gears of War, Drakengard 3 is still ugly. ![]() This is the same engine used to power Mass Effect and BioShock Infinite? You could have fooled me, but indeed, Epic Games' bread and butter is there working behind the scenes. I wouldn't have even noticed that Square Enix employed one of the most popular engines of the last decade to power this game if it hadn't said so in the opening credits. Take for instance the use of the Unreal Engine 3. Where do we even begin with how derailed this game really is? The combat, the dialogue, the technical performance, the level design? Everything about this game is just off and feels like the work of amateurs.
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